Ravages of Warremoval$223.99The closest functional match to Armageddon, with the same effect of destroying all lands. It is a classic white mass land destruction spell and effectively serves the same role.
CataclysmremovalBudget$1.22A white reset spell that can heavily constrain mana by limiting permanents, often functioning as a softer land-destruction finisher. It plays a similar resource-denial role in white.
CatastropheremovalBudget$3.96Flexible white sweeper that can destroy all lands as one mode, making it a close alternative when you want mass land destruction. It also doubles as a creature sweeper.
Decree of AnnihilationremovalBudget$2.14A powerful land-destruction finisher that can wipe lands and more, often ending the game in the same way as Armageddon. It is much more expensive but fills the same role in control shells.
JokulhaupsremovalBudget$4.87Destroys lands, creatures, and artifacts, creating a similar hard-reset game state. It is a red analogue for mass land destruction that can serve the same lockout role.
Ruinous UltimatumremovalBudget$2.30Not a land sweeper, but it produces a similar asymmetrical reset in white by clearing opponents' boards while preserving your own development. It is a closer functional substitute for white control finishers than for exact land destruction.
Wake of DestructionremovalBudget$0.55A land-destruction spell that can obliterate all lands of a chosen name, making it a niche but potent resource-denial option. It is less universal than Armageddon but can be devastating in the right metagame.
Fall of the ThranremovalBudget$0.26A saga that destroys all lands over multiple chapters, creating a delayed Armageddon-like effect. It is slower, but it serves the same mass land denial function in white decks.