ArmageddonremovalBudget$31.94The closest functional twin: a white sorcery that destroys all lands for the same mana cost. It serves the same hard land-denial role in aggressive or stax strategies.
CataclysmutilityBudget$1.22A white mass-sweeper that can dramatically reduce lands and other permanents, often functioning as a softer asymmetric land reset. It is similar in deck role, though broader and more board-dependent.
Fall of the ThranremovalBudget$0.26A white mass land-destruction spell that removes all lands over two chapters instead of all at once. It fills a similar denial role, especially in grindy control shells.
Keldon FirebombersremovalBudget$2.32This creature forces each player to keep only three lands, acting as a land-reset effect in red. It is a similar resource-denial tool, though much slower and more symmetrical in practice.
JokulhaupsremovalBudget$4.87A classic reset spell that destroys lands, creatures, and artifacts, often used as a harsher version of land destruction. It overlaps in deck role as a game-ending resource wipe.
RuinationremovalBudget$0.74A red land-destruction spell that punishes nonbasic lands, often used to cripple multicolor mana bases. While not universal, it performs the same strategic function of denying mana development.
Boom // BustremovalBudget$1.52Bust is a land-destruction spell that can clear all lands, giving a similar endgame effect to Ravages of War. The split card adds flexibility with Boom as a cheaper land tempo play.
Destructive FlowutilityBudget$1.47A black-red stax enchantment that repeatedly forces land sacrifice, creating a comparable long-term mana denial plan. It is slower than a one-shot sweeper but fills a similar attrition role.