Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling 5RR (5RR, Discard this card: Draw a card.)
When you cycle this card, destroy all lands.
Armageddonremoval$31.94Classic mass land destruction spell that can clear the table of lands for a game-swinging reset. Much cheaper and narrower, but fills the same land-wipe role.
Jokulhaupsremoval$4.87A brutal red sweep that destroys all artifacts, creatures, and lands, creating a near-total reset. It is the closest functional analog in red, though it does not exile or hit hands/graveyards.
RuinationremovalBudget$0.74High-impact red land sweep that punishes nonbasic-heavy mana bases. It is much narrower than Decree of Annihilation but serves a similar mass land denial role.
Wildfireremoval$3.08Red mass-destruction spell that clears lands and creatures while leaving a board reset behind. It is less extreme than Decree of Annihilation but occupies the same catastrophic red sorcery space.
Devastationremoval$17.22Expensive red sweeper that destroys all creatures and lands, acting as a full board reset. It is one of the closest old-school equivalents to the card’s apocalypse-style effect.
Boom // Bustremoval$1.52Bust functions as a low-cost land wipe that can dramatically reset the game. While much smaller in scope, it is a red land-destruction tool with similar strategic intent.
Apocalypseremoval$8.65Exiles all permanents you control and all cards in your hand, then discards your hand, making it a true end-of-world reset. It is not color-identical, but it mirrors the total-resource-reset feel.
Obliterateremoval$4.72Uncounterable total board reset that destroys all artifacts, creatures, and lands. It is broader in destruction than Decree’s cycling mode but shares the same catastrophic finisher role.