Armageddonremoval$31.94A classic red-white land destruction benchmark in the same broad resource-denial role, though it hits all lands instead of one land type. It is stronger in scope but serves a similar game-plan of disrupting mana development.
Razeremoval$0.58Cheap land destruction that can destroy any land, with an additional sacrifice cost. It is a more efficient but narrower one-for-one alternative to Wake of Destruction's name-based wipe.
DemolishremovalBudget$0.27Straightforward land or artifact removal that overlaps with Wake's ability to answer lands. It lacks the mass land-name clause, but fills the same basic interaction slot.
Mwonvuli Acid-Mossremoval$0.76Destroys a land and replaces some of that mana loss by ramping you with a Forest onto the battlefield. It is slower and greener, but functionally similar as land disruption at a comparable point on the curve.
Stone RainremovalBudget$0.24The baseline land destruction spell in red, trading Wake's mass effect for efficiency and consistency. It is one of the closest functional equivalents for single-land denial.
Avalanche Ridersremoval$0.31Land destruction attached to a creature, giving repeated value if you can blink or recur it. It performs the same job of setting an opponent back on mana, but in a more flexible package.
Rain of RustremovalBudget$0.04A red source of land destruction that can also hit artifacts, keeping with Wake's destructive role while being more broadly applicable. It is less efficient but similar in color and intent.
Wildfireremoval$3.08A high-impact red sweeper that destroys multiple lands along with creatures, aiming to leave opponents mana-starved. It costs the same general amount of mana and occupies the same destructive finisher space.