BoilremovalBudget$0.20A classic anti-Island sorcery that punishes blue-heavy decks in the same hate slot. It hits all Islands at instant speed, making it a more flexible but slightly different version of the effect.
ChokeremovalBudget$1.20Another dedicated anti-Island card for green decks, especially strong against blue control. It is a persistent enchantment rather than a one-shot sorcery, but fills the same hate role.
Hall of GemstoneutilityBudget$12.68Not land destruction, but it heavily constrains blue mana by making colored mana awkward to use. It serves a similar anti-blue sideboard purpose in mono-green.
SeedtimeutilityBudget$4.17A narrow anti-blue hate card that can punish blue spellcasting in a similar matchup role. It doesn’t destroy Islands, but it functions as a green anti-blue tempo swing.
Natural BalanceutilityBudget$2.24A green sorcery that can reset lands and often hits blue mana bases incidentally. It is much broader and less targeted, but occupies a similar disruptive land-based role.
Wake of DestructionremovalBudget$0.55A land-hate sorcery that can devastate a specific land type if multiple copies are present. It’s not restricted to Islands, but it plays in the same niche of punishing mana bases.
Tectonic BreakremovalBudget$7.48A mass land-denial sorcery that can cripple greedy mana bases. It is not color-specific like Tsunami, but it is a comparable high-impact land destruction spell.
Rain of ThornsremovalBudget$0.07A flexible green answer that can destroy lands among other permanents. It is slower and more expensive, but it can fill the same role as a green land-destruction option.