Concentratecard_draw$0.20A direct blue sorcery draw spell that replaces Tidings' raw card quantity with three cards for the same kind of straightforward hand refuel.
Opportunitycard_drawBudget$0.03A stronger instant-speed version of the same blue card-draw role, providing a larger burst of cards at the cost of two extra mana.
Hieroglyphic Illuminationcard_draw$0.17A flexible blue draw spell that can be cycled early or cast later for card advantage, serving the same broad refill function.
Deep Analysiscard_draw$0.32A blue draw spell that can be used from the graveyard for repeated card advantage, similar in role as a pure refill tool.
Jace's Ingenuitycard_drawBudget$0.05An instant-speed blue draw-three that plays the same role of restoring resources, with a slightly more flexible timing profile.
Precognitive Perceptioncard_draw$0.15A higher-cost blue draw spell that gives a large burst of cards and selection, functioning as a bigger value refill.
Blue Sun's Zenithcard_draw$4.59A scalable blue draw spell that can serve as a late-game hand refill similar to Tidings, while scaling far beyond four cards.
Sphinx's Revelationcard_draw$1.10A premier blue-based card advantage spell that draws multiple cards and gains life, serving as a strict upgrade in many control shells.