Deep Analysiscard_draw$0.32A blue card-advantage spell that effectively draws multiple cards, with extra flashback value. It serves a very similar role in control and midrange decks.
Fact or Fictioncard_draw$1.75Instant-speed blue card advantage that often yields 3+ cards worth of selection and advantage. It fills the same slot as a midgame draw spell for blue decks.
Thirst for Discoverycard_draw$0.34A modern blue draw spell that refuels your hand efficiently. It trades raw draw count for deeper filtering and can synergize with graveyard decks.
Behold the Multiversecard_draw$0.27A comparable blue card-draw spell that provides two cards over two turns via foretell. It is slower, but similar in role as a midgame hand refiller.
Hieroglyphic Illuminationcard_draw$0.17Another blue instant that draws cards and can be cycled early if needed. It is a flexible alternative for decks wanting similar card flow.
Mulldriftercard_draw$0.31A classic blue value card that effectively draws two cards on entry, with the option to be evoked early. It serves a similar card-advantage role, especially in slower decks.
Jace's Ingenuitycard_drawBudget$0.05A straightforward blue instant-speed draw-three spell. It is one of the closest functional equivalents to Concentrate in both role and rate.
Divinationcard_draw$0.15A cheaper but smaller sorcery-speed draw spell. It is a budget-friendly option for decks that want a simple hand refill effect.