Chart a Coursecard_draw$0.30A blue two-mana card draw spell that effectively refills your hand, with an easy-to-meet upside if you can attack. It serves the same role as Divination in low-cost card advantage.
Think Twicecard_draw$0.08Provides card draw in blue at a similar value range, with the flexibility of being cast twice. It’s a slower but more versatile alternative to Divination.
Frantic Searchcard_draw$0.81A classic blue draw spell that replaces itself with two cards and can help smooth mana by untapping lands. It performs a similar hand-refill function while adding tempo.
Inspirationcard_draw$0.09This is essentially a direct cousin to Divination in effect and cost, drawing two cards at instant speed instead of sorcery speed. It fills the same simple card-advantage role.
Behold the Multiversecard_draw$0.27A blue card draw spell that can be cast normally or foretold for flexibility. It offers the same kind of two-card refill with a more adaptable timing plan.
Anticipatecard_draw$0.09While it only draws one card, it provides card selection and helps dig for answers at a similar low cost. It’s a budget-friendly alternative when quality of cards matters more than quantity.
Sleight of Handcard_draw$1.18A cheap blue dig spell that improves hand quality quickly, often serving a similar early-game role to Divination in finding gas. It is narrower, but much more mana-efficient.
Pull from Tomorrowcard_draw$1.98A scalable blue draw spell that can function as a Divination-style refill early or become a bigger late-game draw engine. It’s a stronger top-end option if you can spend more mana.