Fact or Fictioncard_draw$1.75A classic blue instant-speed card advantage spell that generates a large burst of cards for a similar deck slot, though it splits value across piles instead of drawing exactly three.
Chemister's Insightcard_draw$0.12Instant-speed blue draw spell that provides a similar large hand refill. Jump-start makes it more flexible in longer games.
Blue Sun's Zenithcard_draw$4.59Instant-speed scalable draw spell that can function as a comparable late-game refill. It is more flexible, though more mana-intensive when drawing multiple cards.
Hieroglyphic Illuminationcard_draw$0.17An instant-speed blue card draw spell that replaces itself and can be cycled early. It is a much cheaper but smaller alternative for slower decks.
Behold the Multiversecard_draw$0.27Instant-speed draw spell with foretell that offers card advantage at a comparable role in control decks. It is slightly cheaper and can be split across turns.
Sphinx's Revelationcard_draw$1.10A premier instant-speed draw spell for blue-based control, often filling the same late-game refill role while also gaining life. It is broader but costs hybrid white-blue mana.
Pull from Tomorrowcard_draw$1.98Instant-speed blue draw spell that scales into the late game and serves as a direct hand-refill option. It is similar in function but can be cast for fewer cards when needed.
Tidingscard_draw$0.22A straightforward card-draw benchmark that provides the same basic effect of drawing three cards, though at sorcery speed instead of instant speed.