Thermokarstremoval$5.33A direct land-destruction spell in green that also gives a small upside by gaining life. It fills the same narrow land-removal role as Ice Storm.
Mwonvuli Acid-MossremovalBudget$0.76Destroys a land and replaces it with ramp, making it one of green's classic land-destruction options. It performs the same disruptive function while advancing your own mana.
Beast WithinremovalBudget$0.80Broad instant-speed interaction that can answer lands, trading the land for a 3/3 token. It is a strict upgrade in flexibility over a sorcery land kill spell.
VindicateremovalBudget$0.95A classic unconditional permanent destroy spell that can hit lands. It overlaps in functionality as land removal, though it is not green and costs more.
Field of RuinutilityBudget$0.39A repeatable land-answering utility land that can remove problematic nonbasic lands. It serves a similar land-disruption role at much lower deckbuilding cost.
Strip Mineremoval$77.69One of the most efficient land-destruction cards ever printed, directly destroying any land. It is the most brutal functional equivalent, though limited by format constraints.
Wastelandremoval$12.66Efficiently destroys nonbasic lands and is a staple land-hate card. It is a cheaper but narrower alternative to Ice Storm.
Ghost QuarterutilityBudget$0.65A colorless utility land that can destroy a problematic land at instant speed. It is a budget-friendly, widely playable land-removal substitute.