Angelic Arbiterutility$6.26A white defensive enchantment-like effect that slows combat by limiting how opponents can attack and cast spells in the same turn. It serves a similar stalling/protection role, though it is much broader and on a creature.
Ghostly Prisonprotection$6.46Like Great Wall, it discourages attacks rather than directly removing creatures. It is a classic white defensive enchantment that protects you from combat pressure.
Sphere of Safetyprotection$3.02A stronger late-game version of a pillow-fort effect, taxing attackers based on your enchantments. It fills the same anti-combat defensive role in white.
Windborn MuseprotectionBudget$0.48This is a creature-based Ghostly Prison effect that taxes attacks against you. It plays a similar role of making combat much harder for opponents.
Koskun Fallsprotection$13.40A white-black style combat deterrent that prevents attacks unless a cost is paid. It functions as another battlefield lock piece for decks trying to avoid combat damage.
Crawlspaceprotection$7.78A colorless defensive lock that limits how many creatures can attack you. While not white, it serves the same overall purpose of reducing combat damage from swarms.
AetherizeremovalBudget$0.34This is a temporary combat-swing card that punishes attacks by bouncing all attacking creatures. It is not a permanent like Great Wall, but it plays the same anti-combat defensive role.
Meekstoneutility$10.08A cheap lock piece that keeps large creatures from untapping, helping stall combat. It is a different angle on controlling attackers, similar to Great Wall’s defensive intent.