Rolling Earthquakeremoval$91.63Very close functional twin to Earthquake, dealing X damage to each creature without horsemanship and each player. It’s often a direct upgrade in Commander because it hits players and many ground creatures while preserving the scalable sweep.
Chandra's Ignitionremoval$3.99Uses a creature as the damage source to clear the board and potentially dome opponents, giving red a sweep option with a similar endgame function. It is not a direct X-spell, but it serves the same mass-damage role in creature-heavy decks.
Blasphemous Actremoval$3.39A premier red board wipe that clears most creature boards efficiently, often serving the same purpose as Earthquake when you need to reset the battlefield. It doesn’t hit players, but it is one of the best budget and efficient substitutes for creature sweepers.
Chain ReactionremovalBudget$0.34Another red mass-damage sweeper that often clears the board similarly to Earthquake in go-wide matchups. It scales with the number of creatures rather than mana, but it fills the same removal slot.
StarstormremovalBudget$0.28A flexible red X sweeper that can hit all creatures, offering similar scalable control over the board. It lacks the player damage clause, but it is a close functional alternative for creature cleanup.
Fault Lineremoval$4.17Deals X damage to each creature without flying and each player at instant speed, making it one of the closest equivalents to Earthquake. The instant speed gives it added flexibility as a combat trick or end-step sweeper.
Molten DisasterremovalBudget$0.41A scalable red sweeper that can hit all creatures and players, with kicker granting split second for extra reliability. It is broader than Earthquake in some builds because it can punish the whole table at instant-speed-like timing.
Jokulhaupsremoval$4.87Not as close in text, but it is a classic red reset button that clears much of the board and can function as a high-end sweep finisher. It is more destructive and expensive, making it a broader but less precise alternative.