Rolling Earthquakemass_damage$91.63Nearly the same effect as Earthquake, dealing X damage to each creature without horsemanship and each player. It is the closest functional analogue and often a strict upgrade in the right environments.
Tectonic Hazardmass_damageBudget$0.35A budget, scalable damage spell that hits each player and can clear small creatures while also creating additional value through land destruction. It fills a similar sweep-the-board and burn-the-table role.
Comet Stormfinisher$2.76A scalable red mana sink that can deal repeated damage across multiple targets, often serving as a finisher or board-control spell. It is less symmetrical than Earthquake but occupies the same X-burn space.
Jaya's Immolating Infernofinisher$6.26Another X damage spell that can hit multiple targets at once and scales well into the late game. It is legendary and requires a historic permanent, but it plays a similar red mana-sink finisher role.
StarstormremovalBudget$0.28A red X sweeper that deals X damage to each creature, with cycling for flexibility. It functions as a similar scalable board wipe, though it misses players.
Mizzium MortarsremovalBudget$0.49A red removal spell that can become a sweep with overload, giving it a similar board-clearing purpose. It is not symmetrical like Earthquake, but serves as a scalable creature control option.
Chandra's Ignitionremoval$3.99A red spell that can convert one large creature into a mass damage effect, often acting as a board wipe or finisher. It is less universal than Earthquake but fills a comparable swingy damage role.
Fault Linemass_damage$4.17An instant-speed X damage sweeper that hits each creature without flying and each player, making it extremely close in function to Earthquake. The main difference is being an instant rather than a sorcery.