FireballremovalBudget$0.17Classic scalable red X-burn spell that can hit any target, much like Blaze. It is slightly less efficient in practice because of the additional scaling cost, but fills the same flexible damage role.
BanefirefinisherBudget$1.17A scalable X damage spell to any target that becomes uncounterable at higher X, making it a stronger late-game finisher. It serves the same flexible burn role as Blaze.
Comet StormremovalBudget$2.76Flexible scalable burn that can hit any number of targets, functioning as a high-end red finisher or spot removal spell. It overlaps with Blaze as an X-based damage spell, though it is broader and more expensive.
DisintegrateremovalBudget$1.73An old-school X damage spell to a creature or player, closely matching Blaze's scalable direct damage identity. It is less flexible because it only hits creatures or players, not planeswalkers.
Rolling ThunderremovalBudget$0.49A scalable red X damage spell that can divide damage among multiple targets, making it a board-control version of Blaze. It keeps the same burn toolkit while adding flexibility.
Jaya's Immolating Infernofinisher$6.26A legend-heavy X burn spell that can hit any target, often functioning as a Blaze-style finisher in Commander. It is more restrictive in casting but similar in damage role.
Crackle with Powerfinisher$12.24A much larger X burn finisher that can hit multiple targets, serving as a bigger late-game version of Blaze. It is not a perfect one-for-one match, but it fills the same red damage-finisher slot.
Fault Lineremoval$4.17An X damage sweep that hits creatures and players, giving red a scalable damage option similar to Blaze's flexible burn plan. It trades single-target precision for board-wide impact.