Price of Progressremoval$4.63A classic red punishment spell that scales damage based on lands, like Acidic Soil. It hits nonbasic lands specifically, making it a more efficient but narrower table-punisher.
Earthquakeremoval$1.02Shares the same red, landless-punisher feel by converting a scalable mana investment into damage to players and creatures. It is more flexible as a sweeper, though not land-count based.
Sulfuric Vortexutility$1.16A red damage-over-time enchantment that steadily drains all players, serving a similar aggressive life-pressure role. It is less explosive than Acidic Soil but highly efficient and difficult to remove.
Roiling Vortexutility$1.53Another red global damage engine that pings each opponent and punishes free spells, filling a similar table-pressure role. It is more incremental than Acidic Soil but strong in burn decks.
Thermo-AlchemistutilityBudget$0.24A repeatable red damage source that steadily chips away at opponents, similar in purpose to a burn-based inevitability spell. It is cheaper but much slower and requires setup.
Searing Blazeremoval$4.92Like Acidic Soil, it is a red damage spell that leverages game state to deal efficient damage. It is narrower, targeting a creature and its controller instead of the whole table.
Banefirefinisher$1.17A scalable red burn finisher that can convert extra mana into direct damage to an opponent. It does not hit all players, but it serves the same late-game burn role.
Jaya's Immolating Infernofinisher$6.26A red legendary burn spell that scales with mana and can damage multiple targets if supported by a legendary board. It overlaps as a big-finisher burn card, though it is more conditional.