Windreader Sphinxutility$0.20A blue flying creature that rewards you for controlling multiple flyers, turning evasive boards into a strong card-advantage engine. It fills a similar air-superiority role in blue decks with flying synergies.
Master of Wavesutility$0.30Strong blue board presence that scales with your board and supports a creature-based game plan. Like Windstorm Drake, it gives your evasive or tribal board a meaningful combat boost, though in a different way.
Empyrean Eagleutility$0.17Provides a global anthem to flying creatures, making your aerial threats hit harder just like Windstorm Drake. It is cheaper and easier to deploy in flying-focused decks.
Watcher of the Spheresutility$0.55Supports a flyer-heavy strategy by making your flying creatures and creature spells more efficient. It plays the same tribal-support role while adding cost reduction.
Gravitational Shiftutility$2.30A blue anthem effect that specifically rewards flying creatures by pumping them aggressively. It is a much more powerful but higher-cost version of the same air-based combat plan.
Aven Wind Guideutility$0.26A flying tribal payoff that boosts your flying team and improves combat pressure. It also adds token support, making it a strong functional cousin for skies decks.
Knight of the Skyward Eyeutility$0.06Another blue-leaning evasive creature that supports combat pressure in skies decks, though it is more of a scalable threat than a team anthem. It fits the same general flying-creature game plan.
Thunderclap Wyvernutility$0.24A flash flying lord that gives other flying creatures +1/+1, functioning as a direct combat enhancer for aerial decks. It is one of the closest analogues in role, but stronger defensively and offensively.