Thrill of Possibilitycard_draw$0.33A cheap red instant that converts cards in hand into fresh cards, helping filter away excess lands or situational spells. It gives up the ability to keep all your original cards, but fills a very similar hand-fixing role.
Cathartic Reunioncard_draw$0.25A strong red discard-and-draw spell that refills your hand by turning spare cards into new ones. It is sorcery-speed and asks for more discard, but serves the same functional purpose of hand sculpting and card flow.
Faithless Lootingcard_draw$0.37Classic red looting that digs through dead cards and improves hand quality. It is narrower in raw card count than Valakut Awakening, but its efficiency makes it a premier comparable filter spell.
Big Scorecard_draw$1.01An instant-speed red card-advantage spell that discards a card and draws two, also producing Treasures for ramp. It is a bit more mana-intensive, but overlaps in being a flexible instant that turns excess cards into value.
Unexpected Windfallcard_draw$3.01Very similar to Big Score as an instant that discards one card and draws two while making Treasures. It plays the same role of smoothing draws and converting spare cards into resources.
Reckless Impulsecard_draw$0.58A red card-advantage spell that exiles extra cards to be played later, helping you find gas after an early hand. It does not let you choose cards from hand, but it fills the same role of keeping red decks from running out of material.
Light Up the Stagecard_draw$0.19A highly efficient red advantage spell that lets you access extra cards for a reduced cost. It is more dependent on combat damage, but functions as a cheap refill tool in the same color.
Wheel of Misfortunecard_draw$6.87A powerful red wheel effect that completely refreshes hands and can dramatically fix a bad start. It is much swingier than Valakut Awakening, but occupies the same broader space of red hand-reset and card selection.