1, T, Discard a card: You gain 4 life.
1, T, Pay 1 life: Create a 0/1 white Goat creature token.
1, T, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
1, T, Sacrifice an artifact: Draw a card.
Haunted Crossroadsutility$3.90Provides a repeatable graveyard recursion engine, letting you reuse key permanents over time. It fills a similar utility role as Trading Post, though it returns creatures rather than artifacts.
Mishra's Baublecard_draw$12.88A cheap artifact that can be sacrificed to draw a card, echoing Trading Post’s artifact-to-cards value loop. It is far more efficient but much narrower.
Implement of Ferocitycard_drawBudget$0.14A budget artifact that replaces itself when sacrificed, supporting the same sacrifice-and-draw gameplay. It’s a one-shot version of Trading Post’s card advantage mode.
Scrap Trawlerutility$1.46Creates recurring artifact recursion by recovering smaller artifacts after one dies, similar to Trading Post’s grindy artifact-rebuy plan. It is more restrictive but often generates more value in artifact-heavy decks.
Myr Retrieverutility$2.31A classic artifact recursion piece that returns another artifact from the graveyard when it dies. It overlaps strongly with Trading Post’s artifact-recovery function.
Workshop Assistantutility$0.17Like Trading Post, it is a value artifact that replaces itself through recursion-style play patterns. It offers a straightforward budget body plus a card when it dies.
Krark-Clan Ironworksutility$15.21Both cards enable artifact-sacrifice engines, though Ironworks focuses on mana generation rather than card draw or lifegain. It serves as a powerful upgrade in dedicated artifact combo shells.
Soul Foundryutility$0.64Produces repeatable creature tokens from an artifact-based engine, comparable to Trading Post’s Goat production as a board-building utility mode. It is slower but similarly grindy.