Talisman of ProgressrampBudget$0.39Same cycle of two-mana mana rock that fixes colors immediately with a small self-damage drawback. It serves the same role in blue-white decks as a fast, efficient fixer.
Talisman of Creativityramp$2.77Same two-mana talisman structure with the same tap-for-colorless or colored-mana-with-1-damage template. It’s the closest functional equivalent in blue-red.
Talisman of HierarchyrampBudget$1.21Same two-mana land-fixing artifact with an identical drawback profile. It fills the same role in black-white decks.
Dimir SignetrampBudget$0.72Another efficient two-mana artifact for Dimir fixing, though it requires an extra mana to activate. It provides similar early-game color smoothing with no life loss.
Fellwar StonerampBudget$1.91A generic two-mana mana rock that often makes either blue or black in multiplayer. It’s a common budget alternative when you want flexible fixing.
Thought VesselrampBudget$1.92Same mana cost and role as a two-mana rock, but it produces only colorless and adds no maximum hand size. It’s a strong utility alternative when colored fixing is less important.
Arcane SignetrampBudget$0.64Premier two-mana rock for Commander, usually producing the colors you need from your commander's identity. It’s generally a strict upgrade in reliability for multicolor decks.
Mind StonerampBudget$0.31A classic two-mana accelerator that trades color fixing for card draw later. It fills the same early-ramp slot in decks that want more generic acceleration.