Unearthrecursion$0.50It repeatedly brings back cheap creatures from the graveyard for a low cost, letting you reuse key threats much like Squee’s recursive play pattern.
Breeches, Brazen PlunderervalueBudget$0.09A red creature that provides repeatable value from exile and supports a graveyard/exile-centric game plan. It’s not direct self-recursion, but it plays into the same resource-recycling theme.
Squee, Dubious MonarchrecursionBudget$0.32Another Squee that keeps coming back by creating tokens and can be recast through its own exile-based gameplay. It fills the same sticky, recurring threat role in red.
Phoenix ChickrecursionBudget$0.26A recursive red threat that can return from the graveyard repeatedly, giving you a resilient attacker you can keep deploying.
Rekindling PhoenixrecursionBudget$0.32It’s a hard-to-permanently-answer recursive red creature that comes back after being removed, similar to Squee’s resilience.
Bloodghastrecursion$1.50A premier recursive creature that keeps returning from the graveyard with land drops, offering the same persistent value engine style.
Anje's Ravagercard_advantageBudget$0.26A red creature that naturally replaces itself by repeatedly drawing and discarding through combat, serving as a durable card source in red.
From the Catacombsrecursion$0.91This enchantment-like graveyard recursion effect repeatedly returns creatures, supporting the same loopable resource use that Squee enables.