Enchant creature
Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Flickerformprotection$2.03Another white aura-based protection effect that can make a creature very hard to interact with. It serves a similar defensive role by preserving your key creature from removal.
Diplomatic Immunityprotection$1.50Gives the enchanted creature shroud and protects the aura itself, making the target difficult to remove. It fills a similar niche as a sticky protective aura.
Hyena UmbraprotectionBudget$0.33Cheap protective aura that grants first strike and totem armor, helping a creature survive removal. It is a budget defensive alternative for keeping a creature on the battlefield.
Daybreak Coronetprotection$3.71A powerful white aura that heavily buffs an already enchanted creature and adds vigilance, lifelink, and first strike. Like Spectra Ward, it rewards suiting up a creature with strong combat resilience.
Spirit Mantleprotection$3.04Makes the enchanted creature essentially unblockable by giving it protection from creatures. It is a close combat-oriented analogue to Spectra Ward’s evasion and protection package.
Shielded by Faithprotection$4.72A protective aura that can move around to keep a creature safe and adds strong board stability. It is a more flexible, lower-cost defensive option for Voltron-style decks.
Eldrazi Conscriptionfinisher$4.16A large aura that massively boosts combat stats and grants trample plus annihilator. It functions as a premium finisher aura for turning one creature into a game-ending threat.
Unquestioned Authorityprotection$1.79A white aura that grants protection from creatures and replaces itself by drawing a card. It plays a similar role in making a key creature safer and better in combat.