Duelist's HeritageutilityBudget$0.81Gives a creature double strike each combat, serving a similar combat-damage amplification role. It’s more selective, but can be used repeatedly and at a lower cost.
Blade Historianfinisher$4.12Provides double strike to your attacking creatures, functioning as a more efficient combat finisher in aggressive decks. It is a creature instead of a global enchantment.
Akroma's Willprotection$27.83Can grant double strike to your team as a powerful alpha-strike effect, especially with a commander on the battlefield. It also adds protection, making it a stronger but conditional upgrade.
Temur Battle RagefinisherBudget$0.26Gives a single creature double strike for a decisive damage burst, similar in combat payoff but far narrower in scope. It’s a cheap combat trick rather than a permanent anthem.
Grappling HookutilityBudget$0.76Grants double strike to an attacking creature when it connects, echoing the same damage-doubling effect. It is equipment-based and requires setup, but can repeatedly enable lethal damage.
Odric, Lunarch MarshalutilityBudget$0.51Can spread double strike from one creature to your whole team if you control a source with it, making it a flexible functional equivalent. It requires board setup rather than directly granting the ability.
FireshriekerutilityBudget$0.50A colorless equipment that gives double strike to the equipped creature, matching the core combat role in a reusable form. It is slower than an enchantment but easy to include in any deck.
Whispersilk Cloakutility$2.74Not a double-strike card, but it often fills a similar finisher role by making a creature hard to block and better suited to connect for lethal damage. It’s a common equipment payoff in aggressive builds.