At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
3WW, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
Knight of the White Orchidramp$1.82A white creature that provides card-advantage-like acceleration by finding a Plains when behind on lands. It fills a similar role as a small utility creature that helps set up bigger plays.
Healer's HawkutilityBudget$0.09One-mana white creature that can support life gain strategies through lifelink. It plays a similar early-game support role in white life-gain decks.
Soul Wardenutility$2.76A classic one-mana life-gain engine that rewards creatures entering the battlefield. It offers low-cost incremental life gain in white decks.
Ajani's Welcomeutility$2.25Cheap white enchantment that repeatedly gains life off creature entries. It serves the same broad life-gain support function at a similarly low cost.
Tajuru ParagonutilityBudget$0.13A green-white-adjacent creature tutor-style effect, except here it fetches a basic land type via kicker and can be cast as a value creature. It is a broader utility creature with some deck-search functionality.
Drannith HealerutilityBudget$0.13A cheap white creature that gains life when cycling, fitting small utility/life-gain roles. It is another low-cost incidental lifegain option for white decks.
Weathered Wayfarerutility$3.18A one-mana white creature that can repeatedly search for lands when you are behind. While not a Dinosaur tutor, it is a similar small creature with activated deck-search utility.
Tithe Takerutility$0.28A one-mana white creature that applies early pressure while providing value-oriented disruption. It is a comparable cheap white creature that can matter in slower, synergy-driven decks.