Caltropsutility$7.70Punishes attackers in a very similar way by dealing damage to creatures that attack. It fills the same defensive, combat-warping role, though it only hits attackers and for 1 damage.
Dreadhorde Arcanistutility$0.98Not a direct equivalent, but it functions as a red-white-style board pressure piece by discouraging small-creature combat and rewarding control-oriented play. It is much more proactive, but still occupies a similar slot in creature-centric decks.
Revenge of Ravensutility$0.77A classic attack deterrent enchantment that makes combat against you painful. It doesn't damage creatures directly, but it serves the same anti-combat protection role in black-white shells.
Marchesa's Decreeutility$0.86Another attack-taxing enchantment that discourages opponents from turning creatures sideways. It provides the same kind of pillow-fort defense, with added monarch upside.
Ghostly Prisonutility$6.46A premier combat deterrent that restricts attacks instead of dealing damage, but it fills the same defensive enchantment role. It is one of the best functional alternatives for white control decks.
Propagandautility$3.26The blue analogue to Ghostly Prison, it discourages attacks and functions as a strong pillow-fort piece. It is not in-color for the source card, but it is a top-tier functional equivalent in other formats.
Circle of FlameutilityBudget$0.20Deals damage to creatures that attack you or planeswalkers you control, closely echoing Minefield's combat punishment. It is cheaper and less symmetrical, making it a budget-friendly defensive option.
Sulfuric Vortexutility$1.16Not a combat-specific deterrent, but it provides continuous red-based damage pressure that helps close games while making defense awkward. It fits aggressive-red control shells that want a persistent enchantment threat.