Bident of Thassacard_draw$0.40Rewards attacking with multiple creatures by drawing cards off combat damage, serving a similar blue go-wide draw engine role. It is stronger but costs more and also adds a combat-control mode.
Coastal Piracycard_draw$0.97A classic blue combat-draw enchantment that turns attacking creatures into card advantage. It is very similar in play pattern but triggers on combat damage rather than attacking.
Reconnaissance Missioncard_draw$1.96Another blue enchantment that draws cards from combat damage dealt by your creatures, often acting like a tribal or token payoff. It scales well in the same aggressive blue decks.
Toski, Bearer of Secretscard_draw$2.80A durable card-draw payoff for attacking with lots of creatures, especially in token or evasive builds. It is a creature rather than an enchantment, but fills a very similar repeated draw role.
Open into Wondercard_draw$0.16A blue combat-scaling draw finisher that can turn a wide board into a burst of cards and damage. It is more explosive and more expensive, but overlaps with the go-wide draw plan.
Inspiration from Beyondcard_draw$0.24Provides card advantage in blue while helping you keep resources flowing in decks that want to attack and maintain tempo. It is less directly tied to combat than Military Intelligence, but serves the same broader advantage role.
Mystic Remoracard_draw$8.93A premier cheap blue enchantment for accumulating cards early, functioning as a similar low-cost source of repeated advantage. It doesn't care about attacking, but it fills the same slot of efficient blue card advantage.
Chart a Coursecard_draw$0.30A low-cost blue draw spell that is especially efficient after attacking, making it a good analogue in aggressive blue decks. It is one-shot rather than repeatable, but closely matches the tempo-driven role.