Paradise Druidramp$0.30A two-mana multicolor mana creature in green that fixes mana and can also provide colored sources. It fills the same role of early acceleration, though it is safer defensively once untapped.
Coiling Oracleramp$0.24A cheap Simic creature that can generate mana advantage by putting a land into play or replacing itself. It plays a similar early value-fixing role in blue-green decks.
Incubation Druidramp$1.03A green-based mana dork that helps fix colors and can scale into producing multiple mana. It is a stronger ramp option later in the game but costs one more mana.
Llanowar Visionaryramp$0.18A straightforward green ramp creature that replaces itself on entry and accelerates you by one mana. It is a slower but reliable budget alternative in the same role.
Somberwald Sageramp$0.79A creature-based mana producer that accelerates significantly in decks with large creatures. It is not color-fixing, but it serves a similar early ramp function.
Rishkar, Peema Renegaderamp$0.30It turns creatures into mana sources and adds counters, giving long-term acceleration in green decks. It is a broader ramp payoff than Maraleaf Pixie but fills a comparable support role.
Bloom Tenderramp$13.40A premium mana dork that can produce colored mana based on permanents you control, often generating both green and blue. It is a strict upgrade in many multicolor decks.
Faeburrow Elderramp$0.39A multicolor mana creature that fixes colors and can produce multiple mana in two-color or three-color decks. It is a bigger, stronger version of the same fixing-ramp role.