Nature's RevoltutilityBudget$5.54Closest functional equivalent: it turns all lands into creatures while keeping them as lands, creating the same battlefield-warping effect. It also fits the same green enchantment-based land animation role.
KarmautilityBudget$32.56Like Living Plane, it heavily punishes land-heavy boards, though it does so through damage rather than animation. It serves a similar game-warping enchantment role against lands.
Rude AwakeningutilityBudget$0.39It can animate all lands into creatures for a turn, giving a similar land-to-creature transformation effect. Unlike Living Plane, it is temporary and also doubles as a mana burst.
Awakening of Vitu-GhaziutilityBudget$0.27It permanently turns a land into a large creature and can animate lands in a broader value sense. While not global, it occupies a similar green land-animation space.
Sylvan AwakeningutilityBudget$1.75This is a direct mass land-animation spell that turns all your lands into creatures. It is one-sided and temporary, making it a strong functional cousin at a lower cost.
Kamahl, Fist of KrosautilityBudget$2.53Kamahl animates lands into creatures, allowing you to pressure or punish opposing mana bases. It is repeatable and flexible, though not a global enchantment.
Karn's BastionutilityBudget$3.81While not a land-animation card, it can support creature-counter strategies that often pair with animated lands and board-state manipulation. This is a much looser utility substitute rather than a true equivalent.
Life and LimbutilityBudget$0.76This enchantment changes all Saprolings and Forests into each other, creating a similarly chaotic board-state with lands becoming creatures. It is another green enchantment that fundamentally rewrites how lands function.