Nature's RevoltutilityBudget$5.54This is the closest parallel to Living Lands, animating all lands into creatures while keeping them as lands. It performs the same board-warping global effect at a similar mana cost.
Rude AwakeningfinisherBudget$0.39It can turn all lands you control into creatures for a turn, serving as a functional land-animator in green. Unlike Living Lands, it is temporary and can also be a mana-sink finisher.
Kormus BellutilityBudget$1.95While it affects Swamps rather than Forests and is colorless, it creates the same kind of global land-into-creature transformation. It is a classic comparable build-around for land animation decks.
Awakening of Vitu-GhaziutilityBudget$0.27This enchantment can permanently animate a land into a creature and also broaden that land's usefulness later. It is narrower than Living Lands but fills a similar role in land-based creature strategies.
Life and LimbutilityBudget$0.76It changes all Forests and Saprolings into each other, creating a strong Forest-focused land animation effect. It overlaps heavily in deckbuilding space with Living Lands and can even be more synergistic in token builds.
Sylvan AwakeningfinisherBudget$1.75This temporarily turns your lands into creatures and gives them a combat-focused boost, closely resembling the animating aspect of Living Lands. It is a strong finisher rather than a permanent effect.
MobilizefinisherBudget$6.00This turns your lands into creatures for the turn, functioning as a combat-oriented land animation spell. It is more bursty than Living Lands but similar in game plan.
KaysautilityBudget$3.83Not a land animation card, but it is a green enchantment-like anthem that supports a board of green permanents, often used in similar old-school green enchantment shells. It is a looser functional match than the land-animators above.