Barbarian Classutility$0.32Provides a similar die-roll boosting effect by improving how often you keep the better outcome, especially in decks built around d20 and other dice mechanics.
Wyll's Reversalutility$2.60Not a permanent like Krark's Other Thumb, but it interacts with die rolls by creating additional roll outcomes and can function as a dice-focused utility piece in the same kind of deck.
Wand of Wonderutility$2.68A dice-based artifact that rewards rolling and leveraging extra randomness, fitting the same dice-matters shell even though its effect is more payoff than manipulation.
Sword of Hoursutility$7.67Uses attack-triggered die rolls and benefits from rolling multiple dice across repeated combat steps, making it a dice-centric artifact with overlapping gameplay.
Farideh, Devil's Chosenutility$0.13A dice-synergy card that cares about rolling high and pairs well with effects that improve your odds, occupying the same deck niche even though it's a creature.
Brazen Dwarfutility$0.23Another dice-matters payoff that rewards repeated rolling, commonly played alongside roll-boosting or roll-doubling effects.
Pixie GuideutilityBudget$0.09This is one of the closest functional companions, giving you better odds on random outcomes and die-roll style effects in the same blue-adjacent dice shell.
Wyll, Blade of Frontiersutility$0.35A commander-level dice support card that increases the value of rolling, making it a strong thematic and functional analog for dice-focused decks.