Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
Madcap Skillsbuff_aura$0.06This is another cheap red Aura that aggressively boosts a creature's power and helps push through damage. It fills a similar early-game combat role, though it trades haste and recursion for evasion.
Embercleavefinisher$9.48A red combat-focused finisher that grants a large power boost and immediate attack pressure. It is more expensive but serves the same job of turning one creature into a lethal threat.
Frenzied Ragebuff_aura$0.07A low-cost red Aura that increases damage output and helps force attacks through combat. It is a close aggressive alternative with a similar aura-based combat role.
Ancestral Maskbuff_aura$1.99A classic Aura that greatly increases a creature's stats for an all-in attack plan. It is broader and often larger, though it lacks haste and forced attack.
Rancorbuff_aura$0.94A cheap aggressive Aura that improves combat damage and keeps coming back after the creature dies. It plays a similar role as a sticky threat enhancer, even though it is in green.
All That Glittersbuff_aura$0.33This Aura-like enchantment payoff can make one creature hit extremely hard for very little mana. It is a budget-friendly way to create a must-answer attacker, though it depends on board state.
Gryff's Boonbuff_aura$0.13A cheap Aura that makes a creature more dangerous and adds evasion for continued pressure. It is less explosive than Infectious Bloodlust but serves the same aggressive enchantment role.
Holy Strengthbuff_aura$0.06A simple low-cost Aura that boosts combat stats efficiently. It is a straightforward budget alternative for enhancing a creature, though it lacks haste and attack forcing.