Glacial Fortressutility$2.24A classic Azorius dual land that enters untapped most of the time in decks built around basic Plains and Islands. It fills the same mana-fixing role for blue-white strategies.
Hallowed Fountainutility$21.27Provides both white and blue mana immediately and can enter untapped at the cost of life. This is the premium strict upgrade for UW fixing.
Seachrome Coastutility$1.99A fast land that taps for either white or blue and is untapped in the early turns. It serves the same two-color fixing role with better tempo in fast decks.
Prairie Streamutility$0.28A dual land that can enter untapped in the midgame if you control enough basic lands. It is a strong budget-friendly alternative for white-blue mana fixing.
Adarkar Wastesutility$5.33A pain land that produces either white or blue mana right away. It is comparable fixing with more flexibility, trading life loss for always-available untapped mana.
Port Townutility$0.17A blue-white dual land that often enters untapped if you reveal a Plains or Island. It plays a similar role as a two-color source with conditional tempo efficiency.
Deserted Beachutility$3.93A slow land for Azorius that usually enters untapped in the early and midgame. It is a straightforward functional equivalent for UW decks.
Irrigated Farmlandutility$0.23A cycling dual land that fixes white and blue while providing late-game card selection. It is slower than Hengegate Pathway, but very useful in control shells.