Shamanic Revelationcard_draw$0.81A green card-advantage spell that can draw multiple cards, often three or more in creature-heavy decks. It fills a similar role as a big sorcery draw spell in mono-green.
Regrowthcard_draw$0.48While not direct card draw, it is a staple green card-advantage spell that recovers any card from the graveyard and effectively replaces itself with a key resource. It is a common green alternative for sustained value.
Season of Growthcard_draw$0.35Provides ongoing card selection and can generate repeated card advantage in creature-based green decks. It plays a similar support role for fueling your hand over time.
Return of the Wildspeakercard_draw$1.21A powerful green draw spell that can often match or exceed Harmonize in cards drawn depending on board state. It is one of the closest upgrades in mono-green card advantage.
Rishkar's Expertisecard_draw$2.37Another large green sorcery that draws cards based on your biggest creature and may cast a free spell afterward. It serves the same high-end value role as Harmonize.
Life's Legacycard_draw$4.65A cheap green draw spell that converts a creature into a burst of cards. It offers a similar mono-green card-refill role, especially in creature-heavy builds.
Hunter's Insightcard_draw$1.30Not a raw draw-three, but it can generate a large burst of cards in combat and is a common green card-advantage tool. It fits the same general role of refilling your hand in green.
Momentous Fallcard_draw$4.23A green instant-speed card-advantage spell that can draw a large number of cards from a creature. It overlaps with Harmonize as a sizable mono-green refill spell.