Shamanic Revelationcard_draw$0.81A powerful green card-draw spell that can draw multiple cards at once, often exceeding Harmonize in creature-heavy decks. It serves the same refill role in mono-green or green-based decks.
Rishkar's Expertisecard_draw$2.37This is a green sorcery that refills your hand with a large burst of cards, similar to Harmonize's raw card advantage. It also can cast a free spell, making it a strict upgrade in many midrange decks.
Garruk, Primal Huntercard_draw$1.72A green source of repeated card draw that can generate a large burst of cards based on creature power. It fills the same role of stabilizing your hand after deploying threats.
Return of the Wildspeakercard_draw$1.21This instant can function as a big card-draw spell in creature-heavy green decks, similar to Harmonize's role as a straightforward hand refill. It also has an alternate pump mode as added utility.
Collective Unconsciouscard_draw$0.53A classic green sorcery that draws cards based on the number of creatures you control, making it a direct functional cousin to Harmonize in go-wide decks. It is often a budget-friendly alternative.
Hunter's Insightcard_draw$1.30This green spell turns combat damage into card draw, serving as a more aggressive but similar way to refill your hand. It is cheaper than Harmonize but narrower in application.
Life's Legacycard_draw$4.65A green sorcery that converts a creature into a large card draw burst, providing the same kind of raw card advantage Harmonize offers. It is cheaper, but requires sacrificing a creature.
Regal Forcecard_draw$4.16This creature can draw a huge number of cards on entry in green creature decks, serving as a powerful analog to Harmonize's refill effect. It is much more expensive but far more explosive.