Archetype of AggressionutilityBudget$3.51It blanks flying on all creatures while also giving your team trample, serving a similar battlefield-wide combat-shaping role in red.
EarthbindremovalBudget$1.01A cheap red enchantment that effectively nullifies a single creature's flying, echoing the anti-flying theme at a lower scale.
Gravity WellutilityBudget$0.46This is the closest direct analogue: it removes flying from attacking creatures, preserving the same anti-evasion plan with a different timing restriction.
HurricaneremovalBudget$0.49A classic red-green effect that punishes flyers directly; while it doesn't remove flying, it serves the same anti-flying battlefield role.
Squall LineremovalBudget$2.05Like Hurricane, it is a scalable anti-flying sweeper in the same functional space of punishing airborne creatures.
Wind ShearremovalBudget$0.21It interacts specifically with flying creatures and can serve as a combat trick against them, fitting the same anti-flyer niche.
WhirlwindremovalBudget$0.52This enchantment destroys all creatures with flying, which is a stronger but closely related way to invalidate flying decks.
Cavalcade of CalamityutilityBudget$0.25While not about flying, it is a red enchantment that shapes combat and pressures evasive strategies indirectly, making it a nearby red utility option.