Iron MyrrampBudget$0.86Same 2-mana Myr mana dork, but produces colorless/black-red-green mana depending on your deck choice. It fills the same early ramp role in artifact-heavy or creature-based decks.
Leaden Myrramp$1.80Another 2-mana Myr mana creature that accelerates you by tapping for mana, with a different color output. It is the closest functional mirror to Gold Myr.
Silver MyrrampBudget$0.41Direct parallel to Gold Myr in the Myr cycle, providing a 2-mana body that taps for colored mana. It serves the same early-game acceleration role.
Copper MyrrampBudget$0.99A near-identical 2-mana mana Myr with a different color requirement. It is a budget-friendly functional equivalent for artifact ramp shells.
Myr GalvanizerutilityBudget$0.68Not a pure mana dork, but it supports Myr mana production by untapping Myr creatures and enabling explosive mana turns. It fits in the same tribal ramp package.
Palladium MyrrampBudget$1.16A higher-cost Myr that produces two colorless mana, making it a stronger ramp piece at the cost of more mana. It plays a similar role in acceleration-heavy decks.
Paradise DruidrampBudget$0.30Like Gold Myr, it is an early creature-based mana accelerator that can fix colors. It is more resilient due to hexproof while remaining in a similar ramp slot.
Marble DiamondrampBudget$0.37A 2-mana white mana rock that provides the same color fixing role as Gold Myr. It is often more durable than a creature but lacks tribal synergy.