Mikokoro, Center of the Seautility$5.11A very close functional match: a colorless utility land that can force each player to draw a card, often used for political card flow or discard synergies.
Temple Bellcard_draw$7.58Creates the same table-wide card draw effect as a repeatable mana investment, making it a strong analog for group-hug or wheel-style decks.
Howling Minecard_draw$4.95A classic symmetrical draw engine that provides ongoing extra cards to every player, similar in political card-fixing role though without the discard component.
Kami of the Crescent Mooncard_draw$7.16Another symmetrical draw effect that fills the same group-hug role and supports wheel/discard themes by increasing card flow for everyone.
Dictate of Kruphixcard_draw$1.11End-step symmetrical draw is a strong functional cousin for decks that want everyone drawing extra cards, though it lacks the discard mode.
Jace Belerencard_draw$1.62Provides repeatable draw for each player, matching the shared-card-advantage feel and often used to enable wheel or politics strategies.
Teferi's Puzzle Boxutility$12.30A stronger wheel-style table effect that repeatedly refreshes hands, overlapping heavily with the discard-and-draw theme of Geier Reach Sanitarium.
Winds of Changeutility$5.00A direct one-shot wheel effect that serves the same core purpose of making each player draw and discard, though it is spell-based rather than land-based.