Shelterprotection$4.84A white combat trick that protects a creature and replaces itself with a card draw. It is similarly used to win combat or keep a key creature alive while maintaining card parity.
Emerge Unscathedprotection$0.35One-mana white instant that grants protection and can help a creature survive blocks or removal. The rebound gives it additional value beyond a single combat trick.
Gods Willingprotection$0.10Cheap white protection spell that can save an attacking or blocking creature and also scry to improve draw quality. It fills a similar defensive combat-trick role at the same cost.
Boon of Erebosprotection$0.14A one-mana combat trick that boosts a creature and helps it survive combat, similar to turning a blocker into a favorable trade. It is in black instead of white and includes card advantage through pseudo-recursion of a sort.
Defiant Strikecard_draw$0.09One-mana combat trick that gives a small power boost and draws a card. It is one of the closest functional matches for the cantrip part, though it targets any creature rather than a blocking creature you control.
Might of the Massescombat_trick$0.09A cheap instant-speed pump spell that can massively increase a creature's combat presence. Like Evasive Maneuvers, it is used to swing combat in your favor, though it doesn't draw a card.
Rush of Vitalityprotection$0.09A white instant that increases a creature's survivability in combat with a stat boost and lifelink/indestructible-style resilience. It serves a similar role of winning a combat step for one mana more.
Blessed Allianceutility$0.21Flexible white instant that can act as a combat trick by untapping or buffing a creature while generating value in other modes. It is broader than Evasive Maneuvers and often plays a similar defensive tempo role.