Whispersilk Cloakutility$2.74Provides repeatable evasion by making a creature unblockable, which fills a similar combat-enabling role. It’s broader and protects the creature as well.
Rogue's PassageutilityBudget$0.36A repeatable land-based source of unblockability that helps push damage through blocked boards. It serves the same finisher/evasion function without needing a creature slot.
Key to the Cityutility$0.95Repeatedly makes a creature unblockable while also offering a discard outlet. It’s a close functional cousin for getting through damage, with more flexibility.
Goblin War DrumsutilityBudget$0.20Gives your attackers menace, which is a different but similar way to force through combat damage. It supports the same aggressive red gameplan and is also repeatable.
Battle-Rattle ShamanutilityBudget$0.04Pumps a creature each combat and can make small creatures effectively harder to block profitably. It plays a similar aggressive support role in red decks.
War CadenceutilityBudget$0.76Disrupts blocks by forcing mana payments, which can function like evasion in stalled boards. It’s a classic red combat-breaking tool similar to Dwarven Warriors.
Aether TunnelutilityBudget$0.81Gives a creature unblockable and a small power boost, serving the same purpose of letting a threat connect. It’s cheaper and works on any creature.
Goblin TunnelerutilityBudget$0.09Very similar narrow evasion support for small red creatures, making a creature with power 2 or less unblockable. It’s the closest functional analogue in the same color and mana range.