Birds of Paradiseramp$275.00A classic 1-mana mana creature that fixes for any color instead of just Naya colors. It fills the same early ramp-and-fixing role while being strictly more flexible.
Sakura-Tribe Elderramp$0.38A cheap green ramp creature that helps accelerate mana early, though it searches for a basic land rather than tapping for colors. It is a common functional replacement in green decks needing fixing and ramp.
Llanowar Elvesramp$2.29A premier 1-mana mana dork that accelerates into higher-cost plays. It is less flexible because it only makes green, but it is faster and very efficient.
Elvish Mysticramp$4.05Essentially a functional twin to Llanowar Elves, providing a turn-one accelerator. It offers the same kind of early ramp in green decks.
Avacyn's Pilgrimramp$1.03A 1-mana mana creature that fixes into white rather than red, green, or white. It serves a similar early ramp role in white-green shells.
Noble Hierarchramp$11.69A highly efficient mana dork that provides white, blue, or green and also adds exalted combat value. It is a premium upgrade for decks that can use its colors.
Paradise Druidramp$0.30A resilient mana creature that taps for any color of mana and can be harder to remove while untapped. It performs a similar fixing role with better midgame durability.
Fertile Groundramp$0.33An enchantment-based ramp/fixing option that can enchant a land to produce an extra color of mana. It is slower than a mana dork but fills the same mana-fixing function.