Gods Willingprotection$0.10One-mana white protection spell that can save a creature from removal, similar in role as a cheap defensive instant.
Shelterprotection$4.84A cheap white instant that protects a creature and replaces itself with a card draw, serving a similar save-your-creature function.
Emerge Unscathedprotection$0.35Very close functional equivalent for protecting a creature at instant speed, with rebound making it stronger over time.
Feign Deathprotection$0.94One-mana save spell that effectively keeps a creature alive through lethal damage or destruction, analogous to regeneration-style protection.
Supernatural Staminaprotection$0.21A cheap creature-saving combat trick that lets a creature return after dying, filling a similar protective role.
Undying Maliceprotection$7.00Another one-mana black protection spell that preserves a creature by bringing it back after death, functionally similar to regeneration.
Blacksmith's Skillprotection$0.29Protects a creature or artifact from destruction and gives hexproof, acting as a more versatile defensive instant.
Tajuru Paragonprotection$0.13A budget-friendly creature protection option is less direct here, but like Death Ward it aims to keep a creature alive through combat or removal.