Mox strategy
Dauntless Onslaught — Instant for 2W: Up to two target creatures each get +2/+2 until end of turn.
Primary strengths / best use cases:
- Cheap, flexible instant-speed pump that can push damage through or win combat trades.
- Great in go-wide/token decks (boost two attackers), aggro or midrange decks needing a surprise alpha strike, and as a two-for-one combat trick (save a creature plus kill a blocker).
- Low mana cost makes it easy to cast around other turns and mana curves.
Specific synergies / combos:
- Double-strike or damage-doubling effects (e.g., double strike creatures, combat damage doublers) convert +2/+2 into lethal extra damage.
- Lifelink or deathtouch on pumped creatures turns small pumps into big combat swing or removal-for-free.
- Tokens and anthem effects (Intangible Virtue, Captain of the Watch-style effects) multiply the value since it affects two creatures.
- Works well with unblockable/evasion (e.g., Rogue or Flyer synergies) to close the game.
- Instant speed interaction pairs well with combat tricks like Ajani’s Pridemate-style life gain engines and equipment/auras that change combat math.
Key gameplay mechanics it enables or supports:
- Flexible split pumping across two targets lets you adapt to blockers or multiple attackers.
- Instant-speed trickery (save, surprise buff, or lethal push) increases combat math complexity for opponents.
- Supports aggressive swarm strategies and combat-based combos rather than board removal or long-term buffs.
Practical tip: treat it as a two-target anthem for a single turn—most valuable when you can leverage evasion, double damage, or lifelink to turn a single activation into a game-defining swing.
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