Mobilizationtoken_production$0.90Repeatable token production from an enchantment, though it makes Soldiers instead of larger creatures. It fills the same long-game board-building role in white.
Luminarch Ascensiontoken_production$11.24Another enchantment that can take over games by repeatedly making creature tokens. It is cheaper to deploy, but its token output is conditional and more explosive.
Skullclampcard_draw$4.74Pairs well with token engines and can convert repeatable creature production into card advantage. While not a token maker itself, it serves a similar role in token-centric strategies.
Verdant Forcetoken_production$0.26A green permanent that steadily produces multiple bodies over time, giving a similar inevitability as Centaur Glade. It is a creature instead of an enchantment and costs more upfront.
Awakening Zonetoken_production$1.65A classic green enchantment token engine that makes fodder every turn. It is cheaper and produces smaller tokens, but functions as a slow, resilient source of board presence.
From Beyondtoken_production$1.61Another green enchantment that repeatedly creates creature tokens while also providing extra utility later. It plays a similar long-game enchantment role in token decks.
Druid Classtoken_production$2.12A green enchantment that can eventually generate creature tokens as a value engine. It is cheaper and more flexible, though its token production is slower and conditional.
Ant Queentoken_production$0.99A green repeatable token maker with a similar activated-ability structure. It creates smaller Insect tokens, but it offers the same mana-sink, board-flooding gameplay.