T: Add C.
T, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling GUR (GUR, Discard this card: Draw a card.)
Ketria Triomeutility$21.99A three-color land in the same Temur identity that fixes all three colors and has cycling, making it a close functional match for color-fixing plus late-game card selection.
Cinder Gladeutility$0.34A Temur-friendly dual land that can enter untapped with the right basics, providing efficient green-red fixing in the same deck shell.
Frontier Bivouacutility$0.28A Temur triland that directly provides all three colors, serving the same mana-fixing purpose for decks that want G/U/R access.
Gruul Turfutility$0.25Provides red-green fixing and effectively replaces a land drop by bouncing a land, useful in multicolor decks that want mana smoothing.
Simic Growth Chamberutility$0.19Fixes blue-green mana and can generate virtual card advantage by replaying a land, fitting the same slow-fixing land slot in Temur decks.
Izzet Boilerworksutility$0.36A blue-red bounce land that supports Temur mana bases and gives a small tempo/value boost compared to a basic land slot.
Gruul GuildgateutilityBudget$0.12Budget mana-fixing for red-green decks, occupying the same basic role of a tapped fixer in a multicolor mana base.
Evolving Wildsutility$0.30Fetches a basic land and fixes colors in a budget-friendly way, offering the same broad smoothing function as the source land.