When this artifact enters, create a Blood token. (It's an artifact with "1, T, Discard a card, Sacrifice this token: Draw a card.")
3B, T, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Corpse ChurnutilityBudget$0.08A black graveyard-recursion option that helps buy back creatures from the graveyard, though it does so by milling first rather than from the battlefield. It serves a similar incremental value role in slower black decks.
Grim Discoveryutility$0.17Very close in function for returning creatures from the graveyard to hand, especially in decks that recur or sacrifice creatures. It is cheaper, but narrower and requires a land in the graveyard.
Unearthutility$0.50Provides efficient black graveyard recursion for small creatures, making it a compact alternative when you want to reuse creatures quickly. It is much narrower, but far more mana-efficient.
Call of the Death-Dwellerutility$0.25A black recursion spell that reanimates two small creatures and can also add counters, giving a similar two-creature recovery pattern. It is more combat-oriented and limited to lower mana value targets.
Return to Actionutility$0.19This is a flexible black recursion spell that can return multiple creatures from the graveyard over the course of a game. It is slower than Blood Fountain but fills a similar attrition/value role.
Deadly Disputecard_draw$4.53Like Blood Fountain, it turns a disposable artifact into card selection and value, and it fits well in sacrifice shells. It does not recur creatures, but it provides a similar black artifact-token engine feel.
Shambling Ghastutility$0.44A cheap black body that can generate value and fuel sacrifice decks, similar to how Blood Fountain contributes a disposable artifact token. It is not recursion, but it supports the same grindy black utility plans.
Village Ritescard_draw$0.30A classic black sacrifice-value spell that converts a disposable creature into two cards, paralleling Blood Fountain's token-based value generation. It is not artifact-based, but it plays the same grindy resource game.