Fumiko the LowbloodutilityBudget$0.99Creates a similar combat-punishing board state by making blocking awkward and often ineffective, especially in aggressive red decks. It is more selective than Bedlam but serves the same anti-blocking combat role.
Goblin War DrumsutilityBudget$0.20Forces a pseudo-evasion combat pattern by making blocks less profitable and encouraging attacks through menace-like pressure. It is a classic red enchantment that supports the same aggressive, unblockable-style game plan.
Raid BombardmentfinisherBudget$0.27Also rewards attacking with creatures and pushes damage through stalled boards, though it does so by punishing blocks indirectly rather than preventing them outright. It fills the same aggressive red finisher/support role.
Reconnaissance Missioncard_drawBudget$1.96Not a direct block-preventer, but it helps aggressive decks convert combat pressure into cards, which pairs with the same go-wide red attack plan Bedlam supports. It is an alternative way to make attacking into open combat more rewarding.
War CadenceutilityBudget$0.76This can make blocking nearly impossible unless opponents pay mana, creating a similar 'push damage through' combat lock. It is one of the closest red enchantment analogs to Bedlam's role.
Smokeutility$9.99A classic red prison piece that limits combat by restricting blockers to one creature each, often making attacks functionally unblocked. It overlaps with Bedlam as a combat-warping enchantment in red.
Prowling SerpopardutilityBudget$2.27While not red and not an enchantment, it serves the same broader purpose of forcing creatures through by making interaction harder in combat or against key threats. It is a functional pressure tool for creature-heavy decks.
Bower PassageutilityBudget$0.74Provides evasion for your creatures by preventing them from being blocked by flyers, which is a narrower version of Bedlam's unblockable combat plan. It is a budget-friendly combat enabler in a similar slot.