Typhoid Ratsutility$0.22A one-mana deathtouch creature that fills the same role of discouraging attacks and trading up in combat.
Sedge ScorpionutilityBudget$0.05Another small green deathtouch creature that functions as an early blocker and combat deterrent.
Deadly Recluseutility$0.12A classic deathtouch reach creature that performs the same defensive role while also blocking flyers.
Ambush Viperutility$0.24A green deathtouch creature with flash that can ambush attackers, making it a stronger combat trick version of the same idea.
Longbow Archerutility$0.29Not deathtouch in the same way, but it similarly serves as an efficient early defensive creature that can punish opposing flyers and attackers.
Narnam Renegadeutility$0.34A cheap deathtouch threat that can grow into a more relevant attacker, keeping the same early-game trade-up function.
Saryth, the Viper's Fangutility$1.97A higher-end upgrade to the deathtouch theme, granting deathtouch broadly and improving board control for green creatures.
Venomous Hierophantutility$0.10A green deathtouch creature that also offers self-mill synergy, but still occupies the same low-cost utility slot.