Vindicateremoval$0.95A very close catch-all permanent answer, destroying any target nonland permanent without the self-damage drawback. It is broader and more efficient at handling key threats.
Destructive Urgeremoval$0.60Land destruction in the same general red chaos slot, though it only hits lands and requires attacking creatures to make it work. It can serve as a budget-style land removal effect in red decks.
Pillageremoval$0.30A classic red answer to artifacts or lands, similar to Aftershock’s ability to attack problematic mana pieces. It trades creature removal for not costing you life and being cheaper.
Demolishremoval$0.27A straightforward red removal spell for artifacts or lands, filling the same utility role of disrupting noncreature permanents. It is less flexible than Aftershock but avoids the life loss.
Smash to Smithereensremoval$0.23A cheaper red artifact removal spell that also punishes the opponent, making it a strong upgrade when artifacts are the main concern. It is narrower but much more mana-efficient.
Ancient Grudgeremoval$0.26Efficient artifact removal with flashback, providing repeated answers to the same kind of threat. It is much more flexible across a game, though it cannot hit lands or creatures.
Reckless Impulsecard_draw$0.58Not a removal spell, but a red card-advantage option often used in the same midgame slot for value and tempo. If you want to replace Aftershock with more consistent resource generation, this is a common red inclusion.
Molten Rainremoval$0.30A direct land destruction spell in red that fits the disruptive function of Aftershock. It also pressures life totals, though it cannot hit artifacts or creatures.