Dictate of the Twin Godsdamage_doubling$2.93Doubles damage dealt by any source, which closely matches the damage-doubling combat and burn role. It is an instant-speed enchantment and broadens the effect beyond creatures.
Furnace of Rathdamage_doubling$6.23A classic red damage doubler with the same core gameplay pattern. It is symmetrical, so it is less safe but functionally very similar.
Fiery Emancipationdamage_doubling$15.01Triples damage instead of doubling it, making it a strict upgrade for aggressive red decks. It fills the same finisher role at a higher mana cost.
Solphim, Mayhem Dominusdamage_doubling$25.56Doubles noncombat damage from sources you control, which overlaps heavily with burn and damage-based strategies. It is narrower than a full damage doubler but very efficient.
Ghyrson Starn, Kelermorphdamage_doubling$35.22Amplifies small-damage pings into meaningful pressure, serving a similar damage-boosting role. It works best in token and ping-heavy shells rather than all damage decks.
Torbran, Thane of Red Felldamage_doubling$5.66Increases red source damage rather than doubling it, but plays a similar role in turning ordinary attacks and burn into lethal damage. It is one of the strongest mono-red damage enhancers.
Unnatural Growthdamage_doubling$3.12Doubles creature power, which similarly doubles the damage your creatures deal in combat. It is green-based and synergizes with creature-heavy boards.
Overwhelming Stampedefinisher$1.64Not a permanent doubler, but it often produces a comparable lethal damage swing for creature decks. It is a cheaper one-shot finisher for wide boards.