Oracle text
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
2U: Level 2
When this Class becomes level 2, draw two cards.
2U: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Mox strategy
A-Wizard Class excels in decks focused on card draw and creature growth. Its no maximum hand size allows holding many cards without discard, ideal in control or draw-heavy decks. Level 2 gives a burst of card advantage by drawing two cards. Level 3 synergizes with any draw triggers to gradually build board presence with +1/+1 counters. Best paired with repeated card draw effects (cantrips, draw spells) and creatures that benefit from counters or can use +1/+1 counters effectively. Supports gameplay mechanics around card advantage and incremental creature enhancement for mid-to-late game power.
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Format legality
- standard—
- pioneer—
- modern—
- legacy—
- vintage—
- commander—
- pauper—
- brawlLegal
- historicLegal
- alchemy—
- oathbreaker—